Kipp Ashford is a Technical Lead and full‑stack web developer with nearly two decades of experience building digital advertising and casual gaming experiences. He blends front-end curiosity with hands-on engineering, having progressed from graphic design into long tenures as a frontend developer and technical director before stepping into leadership. Kipp has deep practical experience shipping cross-platform web games and tackling tricky browser and device issues—evidenced by open-source contributions that improved audio, touch handling, and pixel rendering in the Flambe game engine. Comfortable leading interdisciplinary teams, he thrives on variety and staying current with front-end trends while mentoring others to deliver polished user experiences. Based in Seattle, he is actively seeking a full-time role where he can pair creative product sensibility with robust engineering discipline. An often overlooked strength is his background in visual design, which informs crisp, playable interfaces as much as the underlying code.
13 years of coding experience
18 years of employment as a software developer
Associate of Arts - AA, Graphic Design, Associate of Arts - AA, Graphic Design at Spokane Falls Community College
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Oregon State University
Rapidly cook up games for HTML5, Flash, Android, and iOS.
Role in this project:
Full-stack Developer
Contributions:27 commits, 4 PRs, 5 comments in 2 years 1 month
Contributions summary:Kipp primarily contributed to enhancing the Flambe game engine, focusing on cross-platform audio and touch event handling. They implemented system volume control across Flash and WebAudio platforms, fixing sound-related issues. Additionally, the user worked on Microsoft touch event integration and improving pixel snapping within movie sprites. They also introduced a Sine behavior for animations and addressed some minor bugs, contributing to the engine's overall functionality and cross-platform compatibility.
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