Kipp Ashford

Technical Lead at Chapter & Verse

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Kipp Ashford is a Technical Lead and full‑stack web developer with nearly two decades of experience building digital advertising and casual gaming experiences. He blends front-end curiosity with hands-on engineering, having progressed from graphic design into long tenures as a frontend developer and technical director before stepping into leadership. Kipp has deep practical experience shipping cross-platform web games and tackling tricky browser and device issues—evidenced by open-source contributions that improved audio, touch handling, and pixel rendering in the Flambe game engine. Comfortable leading interdisciplinary teams, he thrives on variety and staying current with front-end trends while mentoring others to deliver polished user experiences. Based in Seattle, he is actively seeking a full-time role where he can pair creative product sensibility with robust engineering discipline. An often overlooked strength is his background in visual design, which informs crisp, playable interfaces as much as the underlying code.
code13 years of coding experience
job18 years of employment as a software developer
bookAssociate of Arts - AA, Graphic Design, Associate of Arts - AA, Graphic Design at Spokane Falls Community College
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Oregon State University
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Github Skills (9)

haxe10
cross-platform10
game-development10
multiplatform10
touch-event10
animation9
web-audio-api9
html9
flash9

Programming languages (6)

TypeScriptC#HaxeJavaScriptVueHTML

Github contributions (5)

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aduros/flambe

Jan 2013 - Feb 2015

Rapidly cook up games for HTML5, Flash, Android, and iOS.
Role in this project:
userFull-stack Developer
Contributions:27 commits, 4 PRs, 5 comments in 2 years 1 month
Contributions summary:Kipp primarily contributed to enhancing the Flambe game engine, focusing on cross-platform audio and touch event handling. They implemented system volume control across Flash and WebAudio platforms, fixing sound-related issues. Additionally, the user worked on Microsoft touch event integration and improving pixel snapping within movie sprites. They also introduced a Sine behavior for animations and addressed some minor bugs, contributing to the engine's overall functionality and cross-platform compatibility.
cookgamegamesandroidflash
volkipp/adobe-animate-loader

Apr 2020 - Oct 2020

Webpack loader to directly import Adobe Animate javascript files as modules
Contributions:10 commits, 4 PRs, 8 pushes in 5 months
adobewebpack-loaderjavascriptanimatejavascript-files
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