Kira Aguera

Game Developer

Vancouver, British Columbia, Canada
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Summary

👤
Senior
🎓
Top School
Kira Aguera is a multiclass game developer with 10 years of experience designing, programming, and owning features across AAA titles including Battlefield 6, Company of Heroes 3, MechWarrior 5, Dauntless, and Dying Light 2. She blends technical design and C++/Unreal expertise with UX/HCI sensibilities, having shipped AI, UI, onboarding, and tutorial systems while balancing performance and designer-friendly tooling. Kira’s background in psychology, English literature, and philosophy gives her a rare edge in player-facing systems and narrative-adjacent design, informing UX audits and quest/dialogue work. She has repeatedly led cross-disciplinary efforts—running stand-ups, strike teams, and feature meetings—and produced clear documentation in Miro, Confluence, and Sheets. Notably, she transitioned weekly challenge systems at scale for Battlefield to unify experiences across premium and free-to-play players, saving engineering and design time. Based in Vancouver, Kira pairs rigorous CS training with human-centered research experience to ship memorable gameplay and robust tools.
code10 years of coding experience
job8 years of employment as a software developer
bookConcordia University
bookBachelor’s Degree, Computer Science - (Digital Media Subspecialty), Bachelor’s Degree, Computer Science - (Digital Media Subspecialty) at The University of British Columbia
bookUniversity of Missouri-Saint Louis
bookBachelors of Arts & Science, Psychology, Philosophy, English Literature, Bachelors of Arts & Science, Psychology, Philosophy, English Literature at McGill University
languagesEnglish, Spanish, html/css/php, c#, javascript, racket, java, c++, asl, Latin, greek, ancient, French, German, typescript, sql
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Github Skills (6)

typescript1
javascript1
nodejs1
firebase1
react1
database1

Github contributions (5)

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Contributions:1 branch in 8 months
Contributions:6 pushes, 1 branch, 9 issues in 1 day
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Kira Aguera - Game Developer