Summary
Kira Aguera is a multiclass game developer with 10 years of experience designing, programming, and owning features across AAA titles including Battlefield 6, Company of Heroes 3, MechWarrior 5, Dauntless, and Dying Light 2. She blends technical design and C++/Unreal expertise with UX/HCI sensibilities, having shipped AI, UI, onboarding, and tutorial systems while balancing performance and designer-friendly tooling. Kira’s background in psychology, English literature, and philosophy gives her a rare edge in player-facing systems and narrative-adjacent design, informing UX audits and quest/dialogue work. She has repeatedly led cross-disciplinary efforts—running stand-ups, strike teams, and feature meetings—and produced clear documentation in Miro, Confluence, and Sheets. Notably, she transitioned weekly challenge systems at scale for Battlefield to unify experiences across premium and free-to-play players, saving engineering and design time. Based in Vancouver, Kira pairs rigorous CS training with human-centered research experience to ship memorable gameplay and robust tools.
10 years of coding experience
8 years of employment as a software developer
Concordia University
Bachelor’s Degree, Computer Science - (Digital Media Subspecialty), Bachelor’s Degree, Computer Science - (Digital Media Subspecialty) at The University of British Columbia
University of Missouri-Saint Louis
Bachelors of Arts & Science, Psychology, Philosophy, English Literature, Bachelors of Arts & Science, Psychology, Philosophy, English Literature at McGill University
English, Spanish, html/css/php, c#, javascript, racket, java, c++, asl, Latin, greek, ancient, French, German, typescript, sql