Kirill Daibov

Principal Rendering Programmer at Invoke Studios

Montreal, Quebec, Canada
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Summary

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Senior
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Top School
Kirill Daibov is a Principal Rendering Programmer with 11 years of multidisciplinary game development experience, currently shaping graphics systems at Invoke Studios. He brings deep 3D and rendering expertise across C++, Vulkan, HLSL and Rust, having shipped console and PC titles and contributed engine-level features like cascaded shadows, voxelization and SDF ray-marching. Comfortable in teams from small startups to 500-person studios, Kirill pairs performance-driven engine work with tooling, pipeline and gameplay programming experience. His background in applied math and early image-processing research informs a pragmatic, analytical approach to visual problems and optimization. Notably, he has transitioned core rendering work between C++ and modern Rust codebases, demonstrating adaptability while maintaining production-quality graphics.
code11 years of coding experience
job14 years of employment as a software developer
bookMaster's degree, Applied math and computer science, Master's degree, Applied math and computer science at Samara State Aerospace University
languagesRussian, English, French
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Github Skills (28)

opengl8
gltf7
pbr7
collada7
3d7
legion7
game-development5
rust5
visual-studio-code-extension5
inverse5
rendering4
game-engine4
crate4
renderer4
blender4

Programming languages (4)

TypeScriptC++RustPython

Github contributions (5)

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kirdaybov/renderingengine

Jan 2021 - Sep 2021

Experimental Vulkan renderer/engine
Contributions:33 commits, 2 PRs, 24 pushes in 7 months
rendering-enginevulkanrendereropenglrendering
kirdaybov/danila-exercises

Oct 2022 - Mar 2023

Contributions:3 reviews, 3 PRs, 16 pushes in 4 months
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Kirill Daibov - Principal Rendering Programmer at Invoke Studios