Summary
Kirill Korepanov is a Senior Backend Engineer with 11 years of experience who blends deep game-engine expertise (Unreal, Unity, C++) with strong backend architecture skills (ASP.NET Core, Azure, SQL). He designs and ships systems that bridge multiplayer VR, launcher tooling, and UGC pipelines—examples include a custom multiplayer replay system for Unreal and extracting UGC logic into a maintainable microservice. Comfortable across full-stack boundaries, he’s often the liaison between frontend and backend teams, guiding JS clients on desktop edge cases while owning C# and cloud services. He also builds developer-facing tools, from Grafana dashboard templating to CI/CD pipelines, and prototypes novel features like offline speech recognition for VR. Based in Gdańsk with an MS in Computer Science, Kirill pairs game-first passion with production-grade engineering and periodic meetup organizing that keeps him plugged into the local gamedev scene.
11 years of coding experience
10 years of employment as a software developer
Master’s Degree Computer Software Engineering, Master’s Degree Computer Software Engineering at Bauman Moscow State Technical University
Russian, English, Polish