Summary
Kirill Mikhel is a versatile software engineer based in Stockholm with over a decade of experience building game and web interfaces, specializing in Unity UI/UX, C# gameplay systems, and React frontends. He has shipped production UI at studios like Mojang and Paradox, led indie projects as a lead programmer/designer, and currently contributes full‑stack expertise at 0+X and Ludoo. Known for blending design sensibility with engineering rigor, he mentors teams and iterates rapidly in prototyping and game jams to refine player experience and mechanics. His background in radiotechnics and early hardware work gives him a pragmatic systems perspective that surfaces in polished, performance-aware UIs.
9 years of coding experience
13 years of employment as a software developer
Engineer’s Degree Radiotechnics, Engineer’s Degree Radiotechnics at Tomsk State University of Control Systems and Radioelectronics
Russian, English, Swedish