Kirill Surkov

C Developer at Unikie

Espoo, Finland
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Summary

👤
Senior
🎓
Top School
Kirill Surkov is a systems-focused C/C++ developer with eight years of experience building high-performance graphics tooling, firmware, and low-latency systems across Linux and Windows. He contributed core capture/playback components to Intel Graphics Performance Analyzers, implementing GPU command stream handling for DirectX, Vulkan and OpenGL and collaborating with driver teams to debug low-level issues. His background in video playback, live transcoding and real-time trading systems reflects a strong emphasis on performance, modular architecture and cross-platform compatibility. Educated at ITMO and Saint Petersburg State University in software engineering and applied mathematics, he brings a methodical, test-driven approach to GPU tools and embedded firmware. Now based in Espoo and working at Unikie, he pairs deep low-level expertise with practical Rust and Python experience to accelerate tooling and playback performance.
code8 years of coding experience
job8 years of employment as a software developer
bookComputer Software Engineering, Computer Software Engineering at Saint Petersburg State University
bookComputer Software Engineering, Computer Software Engineering at ITMO University
languagesEnglish, Russian
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Github Skills (72)

scanner10
asset-pipeline10
data-driven9
rapier9
3d-models9
rust9
game-development9
temporal-data9
pytorch-lightning9
stl9
data-structure9
volume-rendering9
raycasting9
android9
collada9

Programming languages (8)

JavaC++ShellRustCJavaScriptRubyPython

Github contributions (5)

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kirillsurkov/orpheus

Nov 2020 - Nov 2021

3D game engine
Contributions:54 commits, 4 PRs, 121 pushes in 11 months
gamedevraycasting3d-enginegame-development3d-game-engine
Contributions:44 commits, 43 pushes, 5 branches in 2 months
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Kirill Surkov - C Developer at Unikie