Kirill Volkov is a seasoned technology leader and CTO with 13 years of professional experience building high-performance server architectures and realtime multiplayer game systems. He combines hands-on engineering—designing distributed, sharded backends, hybrid client-server authority models, and performance-sensitive multi-threaded servers—with people leadership, having built and led teams from scratch at KEK Entertainment and Pixonic. His work spans the full stack across C#, .NET, Unity3D, Orleans, PostgreSQL and Kubernetes, and includes pragmatic innovations like shared client-server code and tooling that accelerate meta-gameplay delivery. A lifelong tinkerer who started building apps, games and OS experiments at age 12, Kirill still explores programming paradigms to hybridize solutions and squeeze productivity gains regardless of language or stack. Based in the United States, he pairs deep systems-level expertise with product sensibility—shipping playable, scalable game features and analytics platforms used to predict cohort LTV.
13 years of coding experience
12 years of employment as a software developer
Master's Degree, Faculty of Computing Machines and Networks, Master's Degree, Faculty of Computing Machines and Networks at Moscow State Institute of Radio Engineering, Electronics and Automation (MIREA)
Contributions:8 commits, 6 pushes, 1 branch in 5 months
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Kirill Volkov - Chief Technology Officer at KEK Entertainment