Summary
Kirill Zayarin is an Unreal Engine developer with over 5 years of commercial game development experience and a decade in software, specializing in PC and console titles. He has worked across high-profile and NDA projects—ranging from NASCAR 21: Ignition to a PvPvE shooter on UE5—delivering gameplay systems, AI, performance optimization, and multiplayer/server scalability. Kirill combines gameplay prototyping with systems-level work such as server optimization and automated performance testing, and has experience integrating platform services (PlayStation, Xbox, PlayFab) and audio via Wwise. Comfortable both in hands-on implementation and technical decision-making, he frequently performs code reviews and collaborates closely with design and QA to ship robust systems. Trained in applied informatics at MAI, he brings a practical engineering mindset to complex real-time simulations and B2B UE4/UE5 tooling.
10 years of coding experience
3 years of employment as a software developer
Бакалавр Прикладная информатика, Бакалавр Прикладная информатика at Moscow Aviation Institute (National Research University)