Summary
Kiryl Antonik is a seasoned C/C++ developer with 11 years of software engineering experience, currently building games at VOKI Games from his base in Warsaw. He has strong low-level and systems expertise—developing flash storage simulation models, cross-architecture adaptations, and firmware debugging at SK hynix—while also shipping gameplay code and competitive AI using Unreal Engine 5. As an independent developer he released a Bomberman multiplayer clone with behavior-tree/EQS AI and an Android app with ~4,000 monthly users, demonstrating both game and product delivery skills. His toolset spans C, C++17, Linux, ASM, Python, Kotlin and modern engine/framework patterns, and he’s contributed kernel and desktop Linux fixes to open-source projects. Comfortable in distributed teams, he combines performance-minded engineering with practical release experience across embedded, server and game domains. Notably, he pairs deep hardware-adjacent debugging skills with a proven ability to architect playable multiplayer systems.
11 years of coding experience
8 years of employment as a software developer