Summary
Kit Cox is a Senior Software Engineer with 12 years of experience building and operating cloud-native backend systems for games and large-scale consumer services. Based in Redmond, he has driven architecture, mentoring, and production reliability at studios like Final Strike Games, Klei, People Can Fly, and Wizards of the Coast, and previously led high-throughput middleware at T‑Mobile serving tens of millions of users. Kit excels at designing microservice architectures, asynchronous processing, and scalable APIs, and has a track record of translating design docs into maintainable, tested systems that survive load testing and real-world operations. Notably, he has blended hands-on feature delivery (match processing, progression systems, battlepass mechanics) with build/buy analyses and tooling to empower QA and design teams. Educated in computer engineering at Texas A&M, he pairs systems-level rigor with practical product focus across both game and enterprise domains.
12 years of coding experience
13 years of employment as a software developer
Bachelor of Science (BS) Computer Engineering, Bachelor of Science (BS) Computer Engineering at Texas A&M University
English, Japanese