Summary
Kiva Maginn is a veteran game designer with 11 years of experience shipping titles across mobile, casual, core, and MMO spaces, most notably as lead designer of Harebrained Schemes' critically acclaimed BATTLETECH. They specialize in systems and progression design—leading teams, planning sprints, and architecting economies, combat, and retention mechanics for both indie and larger studio projects. At Elodie Games they drove metagame, itemization, and retention systems for a MOBA-inspired extraction title, demonstrating a knack for translating high-level vision into tight mechanical scaffolding. Early career work on MMOs and licensed browser games honed their ability to manage complex cross-team partnerships and long-form design documentation. Beyond design, Kiva experiments with programming languages and writes compilers and IDE tooling as a programming-language beginner, blending creative design with technical curiosity. Based in Renton, WA, they bring a pragmatic, collaborative approach to crafting compelling player experiences and evolving game paradigms.
11 years of coding experience
2 years of employment as a software developer
Bachelor's degree, History, Bachelor's degree, History at Pomona College