Summary
Kjartan Andersen is a software engineer from Reykjavik with 11 years of experience focused on game development, real-time graphics, virtual environments, and applied AI. He holds a BSc and is pursuing an MSc in Computer Science at Reykjavik University, where he has also supported teaching and hands-on projects involving operating systems and programming fundamentals. Kjartan has practical industry experience building database-backed applications and PL/SQL/APEX solutions at Advania Ísland, and has worked on embedded networking for autonomous UAV research using Raspberry Pi and Jetson Nano. His blend of academic work, classroom instruction, and low-level hardware networking gives him a rare cross-section of real-time graphics, systems programming, and distributed/embedded systems knowledge.
11 years of coding experience
1 year of employment as a software developer
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at Reykjavik University
Computer Studies, Computer Studies at Tækniskólinn