Kleber Garcia is a Principal Graphics Engineer with nine years of deep expertise in real-time rendering, GPU/ SIMD optimization, and game engine architecture, currently shaping image quality work on Frostbite at Electronic Arts. He previously led high-profile graphics projects at Unity—optimizing HDRP, driving GPU-resident batching research, virtual texturing improvements and DLSS integration—and has a strong track record building production global illumination and lighting systems across major titles like Battlefield 2042 and Need for Speed Heat. Comfortable moving between research and production, he routinely transforms academic lighting techniques into performant, platform-ready systems and has shipped engine-wide optimizations such as SIMD CPU PBR light loops and GPU-efficient prefix sums. A hands-on leader and polyglot in C++/HLSL with a master’s in computer science, he also experiments with custom tooling and demo engines (e.g., Pegasus and Blockscript), reflecting a blend of low-level performance craft and practical game-dev product focus.
9 years of coding experience
13 years of employment as a software developer
Masters Computer Science, Masters Computer Science at Florida Institute of Technology
Contributions:53 commits, 4 PRs, 34 pushes in 29 days
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Kleber Garcia - Principal Graphics Engineer at Unity Technologies