Summary
Klemen Brajkovič is a Senior Graphics Programmer with 11 years of experience specializing in game development, real-time rendering, and VFX. He has migrated from web development into game pipelines, building tools, shaders, particle systems and core game systems while optimizing performance for Unity3D and custom engines. Currently improving a custom URP rendering pipeline at Magic Media, he previously shipped prototypes and production features at Popcore and Outfit7, including asset management and pipeline tooling (Python, PySide, Django). Klemen pairs strong technical depth in shaders and rendering with a practiced aesthetic sense for visual effects, and he often bridges engineering and art through Maya scripting and production-focused tools. Based in Slovenia, he maintains a GitHub presence and a pragmatic, end-to-end approach to turning creative concepts into optimized, playable experiences.
11 years of coding experience
10 years of employment as a software developer
Computer Science, Computer Science at Univerza v Mariboru
Computer Programming, 8.0, Computer Programming, 8.0 at Fakulteta za elektrotehniko računalništvo in informacijske tehnologije
Slovenian, English, Croatian