Kobe Davis

Software Tools Infrastructure Architect at NVIDIA

Portland, Oregon, United States
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Summary

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Senior
🎓
Top School
Kobe Davis is a GPU-focused Software Tools Infrastructure Architect with 8 years of experience building and optimizing simulation and tooling for high-performance compute environments. Based in Portland, he brings practical expertise from NVIDIA and hands-on parallel performance research with HPC clusters, including work with profilers like TAU and HPCToolkit. His background in computer science and mathematics from Portland State University complements a strong foundation in parallel programming, GPU architecture, and performance modeling. Previously tutoring peers and helping students debug algorithms honed his ability to translate complex technical problems into clear, actionable solutions. Colleagues rely on him for making GPU simulation workflows more efficient and for bridging research-grade performance analysis with production-grade tooling.
code8 years of coding experience
job2 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, Math Minor, Bachelor of Science - BS, Computer Science, Math Minor at Portland State University
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Github Skills (17)

kanji8
typescript8
microsoft7
electron7
vscode-extension7
vscode7
editor7
visual-studio6
visual-studio-code6
ios3
pii3
security2
asf2
plugin1
predict1

Programming languages (7)

TypeScriptPowerShellC#C++GoSwiftPython

Github contributions (5)

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jIdle/WebAssembly-AVL-Tree

Mar 2019 - Sep 2021

My implementation of an AVL Tree in Go
Contributions:1 release, 2 PRs, 48 pushes in 2 years 7 months
golangavlavl-tree
jIdle/GaussianBlur-CUDA

May 2019 - Jul 2020

Contributions:12 commits, 11 pushes, 1 branch in 1 year 2 months
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