Summary
Kobi Chariski is an experienced Unity developer based in Tel Aviv with 11 years in game and interactive software development, currently building games at Icy Ghost. He combines deep, self-taught expertise in Unity and C# with a strong grounding in object-oriented design and architecture, having led engineering and product efforts as CTO and lead developer at 42 GameChanger. Kobi’s background spans Flash/MMO design, iOS work, and cross-disciplinary collaboration with art teams, enabling him to translate creative vision into robust, production-ready experiences. Comfortable shipping end-to-end systems and mentoring teams, he excels at turning trade-show and consumer-facing concepts into engaging interactive products. An independent learner by trade, he routinely adopts new tools and patterns to keep projects both polished and maintainable.
11 years of coding experience
16 years of employment as a software developer