Summary
Kodai Takao is a producer and CG solution director with nine years' experience specializing in computer graphics and physics-based simulation, particularly fluid dynamics and live-performance visuals. He leads creative-technical projects at stu.inc after contributing interactive installations and real-time systems at teamLab, combining hands-on engineering with production leadership. Comfortable in Unity, TouchDesigner, C#/C++, HLSL, CUDA and Python, he bridges research (Material Point Method and Fluid Implicit Particle snow simulation) with deployed interactive work. Based in Tokyo and planning study abroad in Canada, he brings both a strong academic foundation (Computer and Information Sciences, 3.88 GPA) and a practitioner’s curiosity for realtime/prerender graphics and performance-driven systems.
9 years of coding experience
3 years of employment as a software developer
学士, Computer and Information Sciences, 3.88, 学士, Computer and Information Sciences, 3.88 at 法政大学
English, Japanese