Summary
Kohei Aoyama is an interactive engineer based in Tokyo with 11 years of experience bridging computer graphics, interaction design, and systems programming. He began with low-level C and server-side development, then expanded into front-end languages (C#, JavaScript) and graphics-focused work, shaping immersive interactive content at teamLab. His recent roles include game engine development for browser WASM/WebGL, Flutter mobile app tech lead, and Unity-based live production systems, demonstrating versatility across C++, Dart, and real-time graphics stacks. Kohei combines creative design sensibilities with engineering rigor, often owning both the graphics pipeline and the overall user interaction design. He returned to university mid-career to deepen his theoretical grounding, reflecting a deliberate commitment to continual learning. Colleagues describe him as someone who treats engineering as both craft and hobby, blurring the line between work and personal curiosity.
11 years of coding experience
2 years of employment as a software developer
School of Interdisciplinary Mathematical Sciences, Department of Frontier Media Science, School of Interdisciplinary Mathematical Sciences, Department of Frontier Media Science at Meiji University
Electronics and Information Course, Electronics and Information Course at National Institute of Technology, Fukui College
The Graduate School of Science and Engineerin, School of Science for Open and Environmental Systems, The Graduate School of Science and Engineerin, School of Science for Open and Environmental Systems at Keio University