Koki Ibukuro is a Berlin-based Motion Designer and Creative Technologist with 14+ years building immersive experiences in Unity across AR, XR, IoT, and interactive installations. He blends a fine-arts background (Master in Design, Tokyo) with pragmatic engineering, ensuring high-fidelity visuals run on constrained hardware from mobile AR to Meta Quest and smart speakers. His freelance and agency work has earned international recognition—including Cannes Lions and SXSW—and spans product releases, digital signage, and mixed-reality concerts. Technically, he contributes to open-source ML-in-Unity efforts, integrating TensorFlow Lite examples and compute shaders for object detection, segmentation, and pose estimation. Known for turning limitations into creative opportunities, he thrives on ambitious, cross-disciplinary projects that marry aesthetics with performant systems. Always open to collaboration, he brings both award-winning creative direction and hands-on implementation to every project.
14 years of coding experience
7 years of employment as a software developer
Master, Design, Master, Design at Tokyo National University of Fine Arts and Music
Contributions:16 releases, 1 review, 884 commits in 3 years 2 months
Contributions summary:Koki's commits focus on integrating TensorFlow Lite samples into a Unity environment. The user added and integrated TensorFlow Lite plugins and implemented samples for various machine learning models, including object detection (SSD), image segmentation (DeepLab), and pose estimation (BlazePose). Their contributions involved adding scene implementations and compute shaders to enable and improve machine learning models within the Unity framework.
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