Summary
Kolby Brooks is a software engineer with eight years of experience building game-facing systems and broadcast tooling across Seattle-area studios, currently at The Believer Company after a six-year tenure at Crystal Dynamics. He combines hands-on engineering for live broadcasts and spectating tools with a deep passion for games—work that began in esports and professional gaming roles at Fnatic and ESL. Kolby has repeatedly shipped production systems for high-pressure live events (Blizzcon, launch parties) and helped design proprietary Twitch integration platforms and studio infrastructure. Comfortable bridging dev and ops, he brings practical experience training teams on broadcast tech and creating tools that improve player and spectator experiences. Not obviously, his career path reflects both competitive gaming instincts and engineering discipline, giving him a rare perspective on user-facing game systems.
8 years of coding experience
13 years of employment as a software developer