Summary
Kolton Yager is a senior software engineer and computer graphics researcher with a decade of experience building production-grade CG tools, currently on the FX/CFX R&D team at DreamWorks Animation. He specializes in C++ and Python and has repeatedly returned to studio research roles to design, optimize, and ship in-house hair and FX systems that directly empower artists. His background spans industry driver work at AMD (Vulkan) to academic-led photogrammetry research and teaching, giving him a rare blend of low-level graphics, pipeline tooling, and applied research. Known for refactoring legacy C++ code for performance and maintainability, he also brings practical experience converting OpenGL workflows to Vulkan for education and production. Based in Seattle, he thrives at the intersection of research and production, often translating novel academic approaches into robust studio software.
10 years of coding experience
5 years of employment as a software developer
California Polytechnic State University, San Luis Obispo