Konrad Gadzina is a Tech Team Lead and educator with 11 years of software experience, currently leading engineering at TRIAS AVI while lecturing game design students and mentoring .NET developers. He blends hands-on full-stack work—contributions to open-source game tooling like the MicroStudio engine and Unity’s Fungus library—with a passion for game development in Godot and accessibility advocacy. A former team lead and long-time freelancer, he moves comfortably between C#, ASP.NET, PHP and game-focused toolchains, shipping pragmatic features like project export/import and dialog customization. Beyond coding he trains soft skills and technical recruiters through his Enklawa twórcza venture and holds certifications in mental coaching and interpersonal competency development. That mix of technical depth, teaching experience and practical creativity explains why he’s known for inspiring others to learn and solve problems hands-on.
11 years of coding experience
11 years of employment as a software developer
Postgraduate, Psychology of developing interpersonal competencies, Postgraduate, Psychology of developing interpersonal competencies at Wyższa Szkoła Europejska im. Ks. Józefa Tischnera
Certyfikowany Trener Mentalny, Certyfikowany Trener Mentalny at Akademia Trenerów Mentalnych
Bachelor of Science (BSc), Computer Software Engineering, Bachelor of Science (BSc), Computer Software Engineering at The Tadeusz Kosciuszko Cracow University of Technology
Master's degree, Video Game Development, Master's degree, Video Game Development at Jagiellonian University
Contributions:27 commits, 9 PRs, 1 comment in 5 months
Contributions summary:Konrad implemented multiple features within the MicroStudio game engine repository. Their contributions include enhancing the email address validation in the codebase, incorporating an autofocus feature for the project title during new project creation, and adding functionality to export project files from the public project page. They also added an export button on the user's projects list and improved the import process by handling thumbnail files.
An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
Role in this project:
Full-stack Developer
Contributions:5 commits, 1 PR in 14 days
Contributions summary:Konrad primarily focused on enhancing the character dialog system within the Fungus Unity library. Their contributions involved adding functionality to set custom dialogs per character, enabling more dynamic narrative control. They also addressed whitespace issues, ensuring code readability. These changes involved modifying CharacterEditor, Character, and Say scripts.
gamegamesgamedevfungusgame-development
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