Konrad Kusiak is a compiler engineer with six years' experience building GPU-focused tooling and high-performance software, currently working at Modular after contributing to Codeplay's open-source DPC++ compiler. Drawn from a physics background and a year at CERN, he specializes in SYCL/CUDA GPU programming, HPC workflows, and cross-vendor kernel portability, with additional exposure to Intel graphics software. He blends research-minded problem solving with production compiler development, often focused on enabling fast particle-tracking and scientific workloads. Based in Edinburgh, he also pursues hardware design interests, explores new programming languages in spare moments, and shoots film photography on a Nikon FM2—an analog hobby that mirrors his appreciation for low-level detail.
6 years of coding experience
4 years of employment as a software developer
Computing Science and Physics, Computing Science and Physics at University of Aberdeen
Bachelor of Science - BS Physics with Professional experience, Bachelor of Science - BS Physics with Professional experience at Queen Mary University of London
Hong Kong University of Science and Technology (HKUST)
Contributions:88 commits, 256 pushes, 59 branches in 1 month
ruston-chaintrackingchainaccelerators
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