Konstantin Efimov is an Expert Gameplay Engineer with nine years of professional experience building console and mobile games, currently contributing to Sledgehammer Games out of Melbourne. He has a broad technical pedigree from core gameplay and engine programming to animation, graphics, physics, and performance optimization across titles for X360, PS3, PC, iOS and Android. Previously at Wargaming and Akella he worked on shipped, published products and low-level platform tasks like X360/PS2 build mastering and Sony QA remediation, demonstrating deep systems-level know-how uncommon in pure gameplay roles. Konstantin seeks to bring his hands-on engine and gameplay expertise to a US-based studio and prefers working alongside passionate teams that prioritize craft. His career shows a balance of shipped AAA and F2P mobile experience, and a willingness to tackle both feature systems and gritty technical plumbing.
9 years of coding experience
16 years of employment as a software developer
Bachelor's degree, Software Engineering, Bachelor's degree, Software Engineering at Moscow Technical University of Communications and Informatics (MTUCI)
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