Konstantin Ivanov

Product Manager (AI Office In Software Company) at BillSoftCreative

Mars, Auvergne-Rhône-Alpes, Russia
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Summary

👤
Senior
🎓
Top School
Konstantin Ivanov is a product manager with 9 years of technology experience and 4+ years focused on B2B and B2C product strategy, currently leading AI product efforts at NAUMEN. He builds metric-driven AI infrastructure—designing Grafana/ClickHouse dashboards, ROI calculators, and token-based economics—that turned diffuse AI spend into predictable, department-budgeted investment and improved adoption. Konstantin blends hands-on technical chops (SQL, RAG, OpenWebUI, N8N orchestration) with user-centered discovery, running stakeholder interviews and hypothesis-driven iterations to ship LLM assistants and automated workflows. His background spans analytics, UX research and competitive strategy across startups and consultancy engagements, plus side projects where he led teams from idea to MVP. Notably, he also has practical game-engine development experience as a full-stack contributor to an Unreal Engine 4 voxel-terrain project, signaling a rare mix of product leadership and low-level technical fluency.
code9 years of coding experience
job1 year of employment as a software developer
bookBachelor's degree Computer Science, Bachelor's degree Computer Science at Far Eastern State Transport University
bookMaster in Management and Technology Business/IT, Master in Management and Technology Business/IT at SolBridge International School of Business
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Github Skills (8)

c-language10
game-development10
cprogramming-language10
unreal-engine-410
3d-graphics9
uid8
front-end-development8
ui-design8

Programming languages (2)

C++JavaScript

Github contributions (5)

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bw2012/UE4VoxelTerrain

Aug 2016 - Jan 2023

Unreal Engine 4: Smooth voxel terrian example
Role in this project:
userFull-stack Developer (Unreal Engine / Voxel Terrain Specialist)
Contributions:4 releases, 239 commits, 1 PR in 6 years 6 months
Contributions summary:Konstantin primarily contributed to the development of a voxel terrain editor and related tools within an Unreal Engine 4 project. Their work included implementing a terrain editing tool, adding features such as digging, filling, and grid-based manipulation. The user integrated a progress bar UI for zone loading and improved the materials used for the terrain. Additionally, the user expanded the character's functionality with features like zooming and 3rd person camera control.
unreal-engineunrealmagicavoxelpluginvoxels
bw2012/react-mdc-web

Feb 2017 - Nov 2022

Contributions:11 pushes, 4 branches in 5 years 10 months
reactmaterialmaterial-design-componentscomponents-designmaterial-design
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