Konstantin Timoshenko is a seasoned PHP and JavaScript developer with 11 years of experience building web and front-end systems, currently focused on PHP (Yii2, Laravel), React and Elasticsearch from Antalya. He co-founded a lead-generation browser extension product, owning both client and server sides, and has delivered production projects ranging from smart home Raspberry Pi servers to marketplace platforms. An active open-source contributor, Konstantin has improved rendering and TypeScript migration in the widely used PIXI.js engine and optimized a WebAssembly-based retro game compositor, showing deep practical knowledge of WebGL performance. Comfortable bridging backend architecture and frontend optimization, he combines strong academic training in electronics/nanotechnology with hands-on product ownership and a knack for squeezing performance from graphics and embedded web stacks.
11 years of coding experience
6 years of employment as a software developer
Master's degree, Master's degree at Belarusian State University of Informatics and Radioelectronics
The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
Role in this project:
Front-end Developer
Contributions:1 review, 41 commits, 36 PRs in 3 years 10 months
Contributions summary:Konstantin primarily focused on improving the codebase of the PIXI.js library by fixing bugs and enhancing the rendering capabilities. Their contributions included fixing issues related to graphics rendering, specifically addressing problems with bounds calculation, UV updates for sprites, and batch rendering. Additionally, the user's work involved refactoring and converting code to TypeScript, demonstrating a commitment to improving code quality and maintainability within the project.
Build retro games using WebAssembly for a fantasy console.
Role in this project:
Front-end Developer
Contributions:14 reviews, 23 commits, 8 PRs in 25 days
Contributions summary:Konstantin primarily focused on optimizing the WebGL compositor for a retro game engine built with WebAssembly. Their work involved removing dependencies, implementing lazy uniform syncing, and reducing texture activations to improve performance. Additionally, the user fixed typos related to palette, and made improvements to the touch-based virtual D-pad. The user also refactored the code to improve the performance of the oval function.
neluafantasy-computergames2d-game-enginedlang
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.