Summary
Kostiantyn Lazukin is a Senior Software Engineer with 10 years of experience transitioning from CAD development into engine and gameplay programming for the games industry. He has shipped engine-level and gameplay systems across studios including Crytek, Blackwood Games, Gunzilla, Illuvium.io, and now Arm, bringing deep C/C++ and graphics expertise to complex real-time systems. Comfortable moving between low-level engine internals and gameplay features, he has a track record of optimizing performance-critical code and integrating graphics pipelines. Based in Cambridge, UK, he pairs a civil engineering academic background with practical software craftsmanship, an unusual blend that informs his systems-thinking approach. Colleagues know him for pragmatic problem solving and a consistent ability to deliver robust code in high-pressure, production game environments.
10 years of coding experience
10 years of employment as a software developer
Specialist Civil Engineering, Specialist Civil Engineering at Prydniprovska State Academy of Civil Engineering and Architecture
English, Ukrainian