Kris Chen is a software engineer with 5+ years building game and ads systems, blending deep C++ and C# expertise with a background in optics and mathematics. He has shipped production features across AR and spatial apps (Magic Leap Create) and live games, and designed SDKs and modular ad frameworks that sped integration and increased in-app revenue at Niantic and PeopleFun. At Unity he focused on performance optimization and tooling to find memory issues, while authoring practical API guidance—demonstrating both hands-on engineering and strong developer support skills. Based in South San Francisco, he combines low-level systems experience with product-focused collaboration, often translating research-grade optics knowledge into performant real-time graphics and gameplay systems.
5 years of coding experience
8 years of employment as a software developer
Master’s Degree, Optics/Optical Sciences, Master’s Degree, Optics/Optical Sciences at National Central University
Bachelor’s Degree, Computer Games and Programming Skills, Bachelor’s Degree, Computer Games and Programming Skills at Full Sail University
Bachelor’s Degree, Mathematics, Bachelor’s Degree, Mathematics at National Chung Cheng University
Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Contributions:9 commits, 2 pushes in 1 day
unity3dunitydotsunity-dots
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