Krishna Kumar is a Senior Software Engineer specializing in Unity-based AR/VR and 3D application development with over a decade of hands-on experience and eight years in professional roles across Europe. He builds performant, maintainable XR solutions using C#/C++, Unity, OpenXR, OpenCV, and platform-native stacks (Android NDK/JNI, Qt), with recent work integrating marker-based spatial tracking on Meta Quest 3. Krishna has shipped industrial training and visualization projects for HoloLens and Quest, refactored legacy C++ codebases for scalability, and contributes productivity tooling via his kFramework for rapid Unity prototyping. A published author on physics simulation, he combines deep engine-level knowledge with pragmatic UI/UX polish and cross-platform deployment experience. Based in the Frankfurt Rhine-Main area, he blends indie game instincts with enterprise-grade engineering, often bridging research prototyping and production delivery. Notably, he pairs AR/VR feature R&D with practical performance profiling and platform debugging to accelerate time-to-device.
8 years of coding experience
12 years of employment as a software developer
Rajiv Gandhi Proudyogiki Vishwavidyalaya
Master of Game Development & Research, Game and Interactive Media Design, Master of Game Development & Research, Game and Interactive Media Design at Cologne University of Applied Sciences
a tiny and flexible surface shader solution for Unity URP
Contributions:4 pushes in 1 day
trinitycoreshaderstinyunity-urpshaderlab
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Krishna Kumar - Senior Software Engineer at Keysight Technologies