Kristi K

Audio Guru at The Game Band

Los Angeles Metropolitan Area United States
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Summary

🤩
Rockstar
🎓
Top School
Kristi K is a versatile sound designer and audio director with nine years of professional experience crafting immersive audio for AAA and indie games, now working on unannounced projects at Meta and The Game Band while running Breakwater Games LLC. She combines hands-on Foley, music selection, VO supervision, and implementation expertise across engines and middleware (Unreal, Unity, Frostbite, Wwise, FMOD) with deep tool fluency in Pro Tools, Nuendo, Ableton and NI/Waves plugins. Her credits span major franchises and standout indie titles, and she mentors game audio students as an adjunct at Duke’s gaming masters program. Kristi also brings technical development chops to asset pipelines—contributing to ValveResourceFormat to enhance material parsing and glTF model export—bridging audio, tooling, and engine workflows. Known for rapid turnarounds under tight deadlines, she excels at turning complex design briefs into tightly integrated, playable audio. Based in Los Angeles, she pairs a music synthesis diploma from Berklee with practical studio and on-set experience.
code9 years of coding experience
job4 years of employment as a software developer
bookDiploma Music Synthesis, Diploma Music Synthesis at Berklee College of Music
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Github Skills (15)

dotnet-new10
dotnet10
parser10
csharp10
parse10
exporter10
dotnet-core10
material-components9
material-design9
decompiler8
decompile8
gltf8
texture7
val7
alv7

Programming languages (10)

C#TypeScriptC++CJavaScriptShaderLabGoHTML

Github contributions (5)

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🔬 Valve's Source 2 resource file format parser, decompiler, and exporter.
Role in this project:
userFull-stack Developer
Contributions:153 reviews, 65 commits, 77 PRs in 6 months
Contributions summary:Kristi primarily contributed to the Valve Resource Format project by enhancing the material parsing and exporting capabilities. They improved material attribute export, extracting and formatting data for material files. Furthermore, the user implemented support for post-processing resource types and texture sheet exporting, increasing the project's ability to handle different asset formats. They also added features to export models to the glTF format.
source2valvedotnetvpk-viewerfile-format
kristiker/Datamodel.NET

Oct 2022 - Mar 2025

CLR library implementing Valve's Datamodel structure and Datamodel Exchange file format
Contributions:1 release, 31 pushes, 1 branch in 2 years 5 months
valvefile-formatexchangepococlr
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Kristi K - Audio Guru at The Game Band