Summary
Kristian Carazo is a seasoned software engineering leader with 11+ years of hands-on experience and a decade-plus career building cross-platform native C++ systems and mobile clients. As Director of Software Engineering at NinjaRMM, he scaled a C++ organization from a solo engineer to 20+ specialists while shipping core RMM features like remote execution, systems monitoring, patching, and a Backup offering with bare-metal restore capabilities. His background spans low-level Win32/COM and native iOS/Android work to higher-level C#, NServiceBus, NHibernate architectures for highly available commerce systems. He still codes: maintaining C++ projects and building a modern C++ homebrew game engine and editor in his spare time, reflecting a continual focus on performant native code. Known for creating sustaining engineering and customer-focused C++ support teams, he blends product empathy with operational discipline to keep long-lived products maintainable. Based in Miami, he pairs practical cross-platform expertise with a game-development origin that informs both UI and systems thinking.
11 years of coding experience
11 years of employment as a software developer
Associate of Science (A.S.), Game Design and Development, Associate of Science (A.S.), Game Design and Development at Full Sail University
Spanish, English