Summary
Kristian Delay is a Senior Software Fabricator with 14 years of experience blending game development craftsmanship and systems engineering, currently contributing at Aruba (HPE) while consulting on indie and studio game projects. He brings deep hands-on expertise in C++, C#, Objective‑C, OpenGL/DirectX, XNA and engine work across Unity and Unreal, with a track record of gameplay, graphics and input systems (including Wii-mote integrations) on several released titles. Equally comfortable leading small teams or writing low-level performance code, he excels at bridging creative design and technical execution to ship engaging player experiences. His background in data analysis and experimental lab software hints at a methodical, research-driven approach to problem solving beyond typical game dev workflows. Based in Fort Myers, FL, he pairs entrepreneurial consulting with an ongoing enterprise role, making him adept at optimizing pipelines and delivering polished, production-ready systems.
14 years of coding experience
Computer Science, Game Development, Computer Science, Game Development at Full Sail University