Kristian Duske

Software Engineer

Berlin, Germany
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Summary

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Rockstar
Kristian Duske is a software engineer with 16 years of experience, currently applying his craft at Ableton in Berlin. He combines production engineering with open-source development, notably contributing backend improvements to TrenchBroom, a cross-platform level editor where he optimized performance, reduced memory usage, and simplified core data structures. Comfortable across systems-level refactors and practical API design, Kristian focuses on making code both faster and easier to maintain. Based in a creative tech hub, he brings a pragmatic, developer-first approach that benefits both commercial products and community projects. An interesting detail: alongside day-to-day engineering he actively refactors long-lived codebases to remove ad-hoc query patterns in favor of cleaner data modeling.
code16 years of coding experience
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Github Skills (9)

scene-editor10
editors10
c-language10
cprogramming-language10
editor10
data-structure9
data-structures9
algorithms9
game-development8

Programming languages (6)

TypeScriptC++CSSCMakeJavaScriptHTML

Github contributions (5)

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TrenchBroom/TrenchBroom

Mar 2010 - Jan 2023

Cross-Platform Level Editor
Role in this project:
userBack-end Developer
Contributions:64 releases, 429 reviews, 7011 commits in 13 years
Contributions summary:Kristian's contributions focused on improving the cross-platform level editor. They implemented refactoring to optimize performance and reduce memory usage, modeling various components as functions. The user also added functionality to the pick result data structure, removing the need for query methods and improving its utility. Further commits show the user simplifying existing code components.
fltkgameswindowsmap-editortileset
TrenchBroom/vecmath

Sep 2019 - Apr 2022

compile time vector math library
Contributions:5 reviews, 119 commits, 23 PRs in 2 years 6 months
mathvector-mathcompile-timevectorscompile
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Kristian Duske - Software Engineer