Kristian Sims

Electrical Engineer at RCT Systems

Baltimore, Maryland, United States
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Summary

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Kristian Sims is an electrical engineer and maker with 11 years of experience building integrated hardware and software systems, currently designing compact high-power SiC-based power electronics at RCT Systems. He blends embedded firmware and prototype development—previously leading DEWALT pilot projects at Stanley Black & Decker—with machine learning–driven device work from his graduate research at BYU. Comfortable from motor drivers and sensor buses to computer vision and neural nets, he ships end-to-end solutions and has hands-on experience improving performance-critical code, such as refactoring scanline rendering in a Python Game Boy emulator. Based in Baltimore, he brings a physics-rooted analytical approach to practical productization, often bridging the gap between clever prototypes and manufacturable platforms.
code11 years of coding experience
job5 years of employment as a software developer
bookPre-college (no degree), Physics, 3.91, Pre-college (no degree), Physics, 3.91 at University of Northern Iowa
bookMaster of Science (MS), Computer Science, Master of Science (MS), Computer Science at Brigham Young University
languagesEnglish, Spanish
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Github Skills (15)

gameboy10
emulation10
python10
plot10
cython10
sdl10
matplotlib9
fortran6
windows6
gfortran6
homebrew6
affinetransform6
graphics2d6
graphic6
virtualenv6

Programming languages (4)

ShellC++ScalaPython

Github contributions (5)

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Baekalfen/PyBoy

Mar 2019 - Oct 2022

Game Boy emulator written in Python
Role in this project:
userFull-stack Developer
Contributions:33 reviews, 47 commits, 35 PRs in 3 years 8 months
Contributions summary:Kristian primarily contributed to the implementation of the Game Boy emulator's display functionality. They refactored and improved the existing scanline rendering logic in Python using SDL2, optimizing the screen update process. Additionally, they addressed a sprite-related bug in an older version and refactored sign-conversion within the codebase. The user also appears to have integrated a new font format, contributing to the overall rendering and display capabilities of the emulator.
gameboygameboy-emulator-librarygame-boyemulatorgameboy-emulator
krs013/PyBoy

Feb 2019 - Dec 2024

Gameboy emulator written in Python
Contributions:162 pushes, 74 branches in 5 years 10 months
gameboypythonemulatorgameboy-emulatorpython-script
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