Kristijonas Jalnionis is a Lead Technical Artist with seven years of experience specializing in lighting, global illumination, PBR materials, and performance optimization for real-time and baked pipelines. He advanced Unity’s lighting workflows from QA to client-facing technical art reviews, authored a comprehensive 25-chapter lightmapping troubleshooting guide, and remastered Sponza for Unity’s public GitHub, demonstrating both technical depth and educational impact. At Unity he bridged customer needs and engine development, improved team processes (QA boards, triage, async stand-ups) and delivered actionable TAR reports to studios across games and interactive media. Now leading technical art on an unannounced project at Fun Crafters in Kraków, he combines studio leadership with hands-on shader, lighting and asset optimization work. His background spans AR pop-ups, F2P shooters, MMO prototypes and tool-driven editor contributions, giving him a rare mix of pipeline, production and support experience. Colleagues rely on him not only for fixes but for clear documentation and process changes that scale team performance.
7 years of coding experience
2 years of employment as a software developer
Bachelor of Technology - BTech, Game and Interactive Media Design, Bachelor of Technology - BTech, Game and Interactive Media Design at Westerdals Oslo School of Arts, Communication and Technology (Westerdals Oslo ACT)
Bilingual Diploma Programme, Bilingual Diploma Programme at International Baccalaureate
Contributions:5 releases, 7 commits, 8 pushes in 3 days
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Kristijonas Jalnionis - Lead Technical Artist at Fun Crafters