Summary
Kristin Agcaoili is a Senior Gameplay Engineer based in San Jose with a decade of software experience and seven years focused on building and operating live mobile games using Unity and C#. She has led engineering teams from prototype to soft launch and live operations, shipping complex player-facing systems like real-time multiplayer, voice chat, in-app purchasing, and hero progression on tight timelines. Kristin combines hands-on client engineering with architecture work and build automation, having implemented Jenkins-based multi-platform build pipelines and a domain-specific config system bridging Excel, Python, and Thrift. Her background spans research-grade visualization at JPL and VR/graphics projects in academia, giving her a practical edge in prototyping and user-centered feature design. Known for mentoring engineers and improving runtime/network performance through targeted profiling, she excels at turning ambitious design goals into polished, live game experiences.
10 years of coding experience
3 years of employment as a software developer
University of California, San Diego
High School Diploma, High School Diploma at Murrieta Mesa High School
High School, High School at Patch American High School
English