Kristin Siu

Senior Software Engineer at BigBox VR

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Kristin Siu is a senior software engineer and game developer with 15 years of experience building interactive systems at AAA studios and top tech companies, currently shaping VR experiences at BigBox VR. She combines a PhD-backed research background in games, AI, and HCI with hands-on engineering—shipping features for Minecraft: Education Edition, leading R&D on an Unreal 5 action title at Riot, and co-founding Golden Glitch Studios to release the narrative game Elsinore. Kristin contributes to core open-source tooling for animation and robotics (notably work on DART’s quaternion and contact-dynamics math), reflecting deep expertise in character animation and simulation. Comfortable across front-end gameplay, backend services, and research prototyping, she balances indie creativity with large-team delivery and a persistent curiosity for human-centered interactive systems.
code15 years of coding experience
job14 years of employment as a software developer
bookDoctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at Georgia Institute of Technology
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Carnegie Mellon University
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Github Skills (9)

c-language10
cprogramming-language10
kinematics10
dynamics10
robotics9
simulation9
simulations9
animate8
animation8

Programming languages (1)

C++

Github contributions (2)

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dartsim/dart

Apr 2011 - Jun 2012

DART: Dynamic Animation and Robotics Toolkit
Role in this project:
userBack-end Developer
Contributions:18 commits in 1 year 1 month
Contributions summary:Kristin implemented and modified core functionalities within the DART toolkit, focusing on geometric transformations and rotation representations using exponential maps and quaternions. They introduced conversion functions and extended existing utilities to incorporate quaternion operations, likely improving the toolkit's capabilities for 3D modeling and animation. Furthermore, the user added ground and cube skeletons which are essential for the construction of dynamic simulations. This user also constructed and worked on matrices that are essential for contact dynamics.
kinematicsroboticsanimationcomputer-animationsimulation
edbutler/papika-telemetry

Oct 2015 - Jun 2016

Contributions:7 commits, 6 pushes, 1 branch in 7 months
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Kristin Siu - Senior Software Engineer at BigBox VR