Summary
Kristina Orlova is a Technical Game Designer and C++ gameplay programmer with nine years in games and over four years focused on Unreal Engine development for PC and mobile AAA titles. She has shipped systems for combat, UI, AI behavior trees, and Gameplay Ability System integrations on projects including Assassin's Creed Valhalla and Injustice 2 Mobile, and has experience prototyping new modes and authoring tools to streamline development. After a career break she shifted toward technical design, bolstering her skills with Epic Games and game art courses while building a D&D-inspired turn-based combat portfolio. Comfortable bridging design, code, and art, she mentors juniors, documents complex systems, and thrives on balancing mechanics through player feedback. Based in Belgrade, she combines a creative mindset and 3D art skills with rigorous engineering training from ITMO University.
9 years of coding experience