Kristofel Munson is a seasoned engine programmer and Technical Director based in Boston with over 20 years of experience building console game technology and a decade in senior engineering roles. He led core engine work on high-profile titles like BioShock Infinite and contributed engine architecture across multiple console projects at Midway and Zombie Studios before founding a game contracting and consulting practice. Deeply familiar with Unreal Engine and real-time interactive simulation (DigiPen alum), he blends low-level systems expertise with practical production leadership. Known for translating demanding gameplay requirements into robust, performant systems, he often operates at the intersection of technical direction and hands-on coding.
10 years of coding experience
10 years of employment as a software developer
BS Real-Time Interactive Simulation, BS Real-Time Interactive Simulation at DigiPen Institute of Technology
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Kristofel Munson - Technical Director at Disbelief