Kristofel Munson

Technical Director at Disbelief

Boston, Massachusetts, United States
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Summary

👤
Senior
🎓
Top School
Kristofel Munson is a seasoned engine programmer and Technical Director based in Boston with over 20 years of experience building console game technology and a decade in senior engineering roles. He led core engine work on high-profile titles like BioShock Infinite and contributed engine architecture across multiple console projects at Midway and Zombie Studios before founding a game contracting and consulting practice. Deeply familiar with Unreal Engine and real-time interactive simulation (DigiPen alum), he blends low-level systems expertise with practical production leadership. Known for translating demanding gameplay requirements into robust, performant systems, he often operates at the intersection of technical direction and hands-on coding.
code10 years of coding experience
job10 years of employment as a software developer
bookBS Real-Time Interactive Simulation, BS Real-Time Interactive Simulation at DigiPen Institute of Technology
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Github Skills (2)

vsix9
csharp7

Programming languages (1)

C#

Github contributions (3)

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kmunson/CommentReflowerVSIX

Aug 2015 - Aug 2022

VSIX version of CommentReflower.
Contributions:12 releases, 27 commits, 3 PRs in 7 years 1 month
csharpvsix
Samples for building your own Visual Studio extensions
Contributions:2 pushes in 5 months
visual-studio-extensionvsixsyncfusionextensionsvisualstudio
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Kristofel Munson - Technical Director at Disbelief