Summary
Kristoffer Sjöö is a Senior Game Programmer with a decade of experience at the intersection of game development, robotics and machine learning, currently advancing deep learning research for game AI and procedural content at Paradox Interactive's SEED initiative. His background spans research-grade robotics and computer vision (PhD, KTH) to production roles at DICE and AGEIA, giving him both theoretical depth and practical systems experience. He has driven reinforcement-learning agents, synthetic content generation, animation and workflow tooling, demonstrating a knack for turning research into playable experiences. Based in Stockholm, he is motivated by autonomous systems and mobility, and brings an unusual combination of academic rigor and shipping-first engineering to help push AI-driven games and robots forward.
10 years of coding experience
12 years of employment as a software developer
KTH Royal Institute of Technology
Master of Science (MSc), Applied physics and Electrical engineering, Master of Science (MSc), Applied physics and Electrical engineering at Tekniska högskolan vid Linköpings universitet
Swedish, Japanese, English, French