Kristopher Tobiasson is a seasoned Unity 3D and full‑stack web developer with over a decade of experience building multiplayer games, AR/VR experiences, and WebXR applications using C#, JavaScript, BabylonJS and the MERN stack. He combines deep technical skills—custom HLSL shaders, Netcode for multiplayer, Zenject, Node Canvas and editor tooling—with product-focused delivery as a Scrum Master who maintains high unit-test coverage and groomed backlogs. Kristopher has shipped multiple App Store/Google Play titles, built cloud HDRP pipelines and GLB converters that saved hundreds of man-hours, and delivered blockchain multiplayer games and WebXR prototypes for Oculus Quest 2. Based in Barcelona, he brings a rare background in large-scale film lighting and event logistics, which informs his ability to coordinate cross-functional teams under pressure. Fluent in English and conversational in Spanish, he enjoys adding new skills and tackling challenging, multidisciplinary problems.
10 years of coding experience
11 years of employment as a software developer
Game Design and Development Specialization Game Development, Game Design and Development Specialization Game Development at Michigan State University
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Kristopher Tobiasson - Unity 3d Developer at ImpactXP.ai