Krystian Kostecki

Senior C Developer at BLStream - Premium Software Solutions

West Pomeranian Voivodeship, Poland
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Krystian Kostecki is a Senior C/C++ developer with 20+ years building embedded, mobile, desktop and game engines, and over a decade of hands-on experience shipping cross-platform graphics and low-level libraries. He specializes in 2D/3D rendering, space partitioning, physics, particles and collision systems, having created reusable engines and innovative R&D libraries (e.g., REC gesture recognition, Jungle 2D engine, and a probability-driven Slot Solver). Krystian has delivered software for consoles, set-top boxes, automotive navigation and bare-metal ARM, and recently extended his C expertise into a med‑tech embedded insulin pump project. A long-time mobile developer since J2ME and Symbian, he also contributes to prominent open-source work such as harp.gl, improving map rendering and texture atlas tooling. Equally comfortable in hands-on coding and team leadership, he focuses on code quality, CI and developer productivity while bringing a strong mathematics and statistics background to solve complex graphics problems.
code11 years of coding experience
job11 years of employment as a software developer
bookMaster of Science, Statistics and Econometrics, 5 (maximum), Master of Science, Statistics and Econometrics, 5 (maximum) at Uniwersytet Szczeciński
bookEngineer, Programming, 5 (maximum), Engineer, Programming, 5 (maximum) at Zachodniopomorski Uniwersytet Technologiczny w Szczecinie
languagesEnglish, Russian, Polish
github-logo-circle

Github Skills (10)

webgl10
threejs10
maps10
typescript10
javascript10
typescripts10
render10
typescript-types10
3d10
web-development9

Programming languages (2)

TypeScriptC++

Github contributions (5)

github-logo-circle
heremaps/harp.gl

Apr 2019 - May 2020

3D web map rendering engine written in TypeScript using three.js
Role in this project:
userFull-stack Developer
Contributions:83 commits, 164 PRs, 521 pushes in 1 year 1 month
Contributions summary:Krystian made significant contributions to the `harp.gl` project, primarily focused on enhancing the map rendering engine. Their work included adding features to the data source and map view components, such as getter/setter for storage level offset, enabling screen space pixel size styling, and improvements for better mesh size estimations. The user also contributed to the development of a new module for creating and processing texture atlases for custom icon sets, which are essential for POI and roadshield rendering.
rendering-engineweb-mapharpglwebgljavascript
Thingjs-3d/harp.gl

Feb 2020 - May 2020

harp.gl - web map rendering engine
Contributions:19 commits in 3 months
rendering-engineweb-mapwebglrenderingmap
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Krystian Kostecki - Senior C Developer at BLStream - Premium Software Solutions