Krzysiek Justyński is a Technical Director with 11 years of experience building and leading tools and narrative systems for story-driven single-player RPGs, currently guiding development on The Thaumaturge and The Witcher 1 remake at Fool’s Theory. He combines deep expertise in narrative design and tooling with hands-on engine work across Unreal Engine (3/4/5), Unity and CD Projekt’s Red Engine, having roots on The Witcher series and quest design for The Witcher 3. A pragmatic engineer, he has shipped gameplay and tools features at studios from indie teams to established houses and led technical teams as both Lead Programmer and Technical Director. He maintains an open-source mindset—authoring and refactoring an Unreal Engine flow-graph node system that highlights his focus on robust, design-agnostic tooling for story scripting. Based in Warsaw, he’s known for bridging narrative intent and low-level implementation, often surfacing elegant editor workflows that speed up iteration for designers and programmers alike.
Design-agnostic node system for scripting game’s flow in Unreal Engine
Role in this project:
Back-end Developer
Contributions:43 releases, 24 reviews, 1777 commits in 3 years 2 months
Contributions summary:Krzysiek's commits focused on refactoring existing code and adding and correcting code related to handling of different nodes, pins, and connections within the flow graph system of the Unreal Engine project. The code changes involve the core functionality of managing the underlying structures and data associated with nodes, ensuring that these elements function correctly. The commits introduce improvements, bug fixes, and modifications to the system's structure and mechanics.
Design-agnostic node editor for scripting game’s flow in Unreal Engine
Contributions:16 releases, 7 PRs, 402 pushes in 1 year 4 months
node-graphunreal-enginescriptingunrealagnostic
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Krzysiek Justyński - Technical Director at Fool's Theory