Krzysztof Badziak is a software engineer with over a decade of hands-on experience optimizing high-performance compute for AI and graphics workloads. He spent more than a decade at Intel driving runtime and device computation acceleration—leading full-stack performance efforts for Habana Gaudi products and coordinating MLPerf submissions—before moving to a new role at Random Company. Trained at Gdańsk University of Technology (BS and MS in Computer Science), he combines low-level GPU/compiler expertise from early internship work with practical system-level performance tuning. Known for getting things done, he brings a pragmatic focus on measurable speedups and reproducible results that bridge research prototypes to production deployments.
10 years of coding experience
14 years of employment as a software developer
Master of Science - MS Computer Science, Master of Science - MS Computer Science at Gdańsk University of Technology
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Krzysztof Badziak - Software Engineer at Random Company