Krzysztof Haładyn

Software Developer at Virtual Software House

Łódź Voivodeship, Poland
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Summary

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Rockstar
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Top School
Krzysztof Haładyn is a software developer with 14 years of hands-on experience building VR, AR and MR experiences and integrating AI automation for enterprise clients at Virtual Software House. A lifelong tinkerer who started exploring source code at 13, he blends low-level curiosity—network protocols, reverse engineering and game hacking—with practical full-stack delivery across Unity, Unreal, React Native and TypeScript. He’s a seasoned open-source maintainer (over 1,000 commits to Colobot and contributions to RetroArch’s UWP port) and a repeated CTF winner who’s discovered real-world vulnerabilities. Beyond shipping a Steam/Oculus fitness title and cross-platform multiplayer projects, he’s helped set up engineering workflows, mentored teams, and runs workshops to spread knowledge. Based in Łódź, Poland, he combines a hacker’s mindset with product-focused execution, often converting research-level findings into production-ready features.
code14 years of coding experience
bookMagister inżynier (Mgr inż.) Informatyka, Magister inżynier (Mgr inż.) Informatyka at Warsaw University of Technology
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Stackoverflow

Stats
123reputation
22kreached
7answers
0questions
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Github Skills (22)

develop10
uwp10
c1110
c1710
direct3d10
dotnet-core10
game-development10
csharp10
user-input10
windows-runtime9
reverse-engineering9
data-structures8
data-structure8
modx7
unity-game-engine6

Programming languages (22)

C#PowerShellJavaC++CSSCJasminCMake

Github contributions (5)

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The most complete tool for modding, decompiling and unpacking Undertale (and other GameMaker games!)
Role in this project:
userBack-end Developer
Contributions:25 releases, 253 commits, 12 PRs in 3 years 1 month
Contributions summary:Krzysztof primarily focused on modifying and extending the UndertaleModTool. Their contributions centered around adding new features and making improvements to the game's modding tool. The user added support for new data structures, particularly those related to asset loading, including the creation of new classes for handling asset types in the GMS2 format. Additionally, the user implemented improvements to various editors, including the code editor and the room editor, indicating a focus on enhancing the tool's functionality and user experience.
makerundertaleunpackergamemaker-studio-2game-maker-studio-2
libretro/RetroArch

Dec 2018 - Jan 2019

Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
Role in this project:
userFull-stack Developer
Contributions:38 commits, 14 PRs, 66 comments in 1 month
Contributions summary:Krzysztof primarily contributed to the UWP port of RetroArch, focusing on adding input drivers for keyboard, mouse, and touch support. Their work involved implementing UWP-specific code, including handling input events, and integrating it within the RetroArch frontend. The user also addressed file system access, added support for loading cores from optional packages, and ported the D3D12 driver.
apilicensedretroarchlinuxlibretro-api
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Krzysztof Haładyn - Software Developer at Virtual Software House