Krzysztof Pietraszko is a .NET developer with a decade of professional experience and 2.5 years of commercial work delivering Microsoft-stack solutions for international clients. Based in Olsztyn, Poland, he has contributed across industries at companies like Grupa Pracuj, Trayport and Roche, bringing practical expertise in backend systems and performance-minded engineering. He’s already extended his skills into game-engine tooling on GitHub—improving FFT wave generation and data baking for a Unity water system—demonstrating an ability to optimize complex numerical code and asset pipelines. Eager to expand into cloud architectures, message buses and containerization, he combines hands-on coding with a clear trajectory toward distributed, cloud-native systems.
10 years of coding experience
3 years of employment as a software developer
Engineer's degree, Engineer's degree at Uniwersytet Warmińsko-Mazurski w Olsztynie
Contributions:1 review, 8 commits, 11 comments in 20 days
Contributions summary:Krzysztof primarily focused on enhancing the water system implemented in Unity, specifically the FFT wave generation. They improved upon existing code by adding features for baking wave data, saving it to ScriptableObject assets, and previewing it in the inspector. The contributions include changes to the FFT baker, and integration with existing ocean wave spectrum. The user also worked on optimizing the data storage and sampling for improved performance.
Contributions:24 pushes, 2 branches in 2 years 10 months
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Krzysztof Pietraszko - Programista .NET at Grupa Pracuj