Ksenia Kondrashova is a front-end developer and design engineer with a decade of experience specializing in 2D/3D graphics, motion design, and web visualizations. She builds interactive experiences—from product configurators and physics-driven browser games to scroll-driven animations and data visualizations—using WebGL (with custom shaders or Three.js), SVG, Canvas, GSAP and d3.js. Currently at Paper, she develops experimental shaders and visual tooling while freelancing on diverse projects that span rough concepts to production-ready specs. Her background in embedded electronics and product-facing roles gives her a pragmatic, systems-minded approach to performance and hardware-aware graphics. Based in Tbilisi, she combines creative motion design sensibilities with engineering rigor to turn visual ideas into polished, interactive web experiences.
9 years of coding experience
5 years of employment as a software developer
Master of Engineering - MEng, Embedded Electronics, Master of Engineering - MEng, Embedded Electronics at Peter the Great St.Petersburg Polytechnic University
Zero-dependency canvas shaders that can be installed from npm or designed in Paper
Contributions:2 reviews, 56 PRs, 284 pushes in 4 months
reactshaderswebgl
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Ksenia Kondrashova - Design Engineer Or Something at Self-Employed