Summary
Kuba Cupisz is a senior graphics engineer and generalist with 7+ years of professional experience building high-performance real-time 3D systems, currently focused on graphics and performance for Cities: Skylines II at Colossal Order. He previously co-created Unity’s Progressive Lightmapper and led lighting initiatives across CPU and GPU backends, combining deep systems-level optimization with user-facing tooling and robust automated testing. As a consultant and lead/principal graphics engineer he advises game teams on rendering and optimization, and has shipped graphics work on titles including Monument Valley 3. Known for clear, empathetic communication and cross-disciplinary collaboration, he pairs technical depth with mentorship and team leadership. Outside of code, he channels the same engineering mindset into active outdoor pursuits—calisthenics, wakeboarding and kitesurfing—which also inspire his photography and video work.
7 years of coding experience
16 years of employment as a software developer
MSc Computer Science, MSc Computer Science at Warsaw University of Technology
Mathematics and Physics, Mathematics and Physics at III General Sowiński High School
Technical University of Denmark
Computer Games, Computer Games at DADIU (The National Academy of Digital, Interactive Entertainment)
English, Polish, Danish, Swedish