Kuba Cupisz

Senior Generalist And Graphics Programmer at Colossal Order Ltd

Malmo, Sweden
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Summary

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Rockstar
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Top School
Kuba Cupisz is a senior graphics engineer and generalist with 7+ years of professional experience building high-performance real-time 3D systems, currently focused on graphics and performance for Cities: Skylines II at Colossal Order. He previously co-created Unity’s Progressive Lightmapper and led lighting initiatives across CPU and GPU backends, combining deep systems-level optimization with user-facing tooling and robust automated testing. As a consultant and lead/principal graphics engineer he advises game teams on rendering and optimization, and has shipped graphics work on titles including Monument Valley 3. Known for clear, empathetic communication and cross-disciplinary collaboration, he pairs technical depth with mentorship and team leadership. Outside of code, he channels the same engineering mindset into active outdoor pursuits—calisthenics, wakeboarding and kitesurfing—which also inspire his photography and video work.
code7 years of coding experience
job16 years of employment as a software developer
bookMSc Computer Science, MSc Computer Science at Warsaw University of Technology
bookMathematics and Physics, Mathematics and Physics at III General Sowiński High School
bookTechnical University of Denmark
bookComputer Games, Computer Games at DADIU (The National Academy of Digital, Interactive Entertainment)
languagesEnglish, Polish, Danish, Swedish
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Github Skills (17)

shader10
render10
post-processing10
pipeline10
scriptable10
unity-dots10
unity3d10
menu8
scripting7
macbook-pro7
touchbar7
macos-big-sur6
reboot6
menubar6
statusbar5

Programming languages (3)

C#GoHTML

Github contributions (5)

github-logo-circle
Contributions:2 pushes, 1 branch in 2 years 5 months
Scriptable Render Pipeline
Contributions:2 PRs, 27 pushes, 2 branches in 10 months
renderpipelinescriptable
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Kuba Cupisz - Senior Generalist And Graphics Programmer at Colossal Order Ltd