Summary
Kuba Maruszczyk is an engine software engineer and graphics research specialist with eight years' experience building rendering systems, game-engine features, and mixed-reality interfaces. He holds a PhD from UCL where he designed and validated adaptive mixed‑reality UI architectures and created developer tools to embed context-aware adaptation. His research background at Cambridge and Hull focused on perceptually motivated rendering for novel displays (HDR, stereoscopic, multi‑focal) and practical VR/AR applications, giving him a strong bridge between academic rigour and production engineering. Now at XYZ Reality he applies that expertise to real-world engine development for immersive platforms, bringing both low-level graphics skills and UX-aware system design. Colleagues value his combination of deep technical knowledge and a knack for turning perceptual research into usable, developer-friendly systems.
8 years of coding experience
8 years of employment as a software developer
Master of Science (MSc), Computer Science for Games Development, Distinction, Master of Science (MSc), Computer Science for Games Development, Distinction at The University of Hull
Access to Higher Education, Science, Medicine & Engineering, Access to Higher Education, Science, Medicine & Engineering at Liverpool College
University College London
English, Polish