Kurtis Eveleigh

Senior Staff Engineer at Qualcomm

Seattle, Washington, United States
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Summary

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Kurtis Eveleigh is a Senior Staff Engineer based in Seattle with 11 years of experience building and shipping mixed reality platforms and tooling. He spent a decade at Microsoft architecting and implementing MRTK (v2 and MRTK3), integrating OpenXR, Unity's XR Interaction Toolkit, and device-specific features like hand and eye tracking for HoloLens and WMR headsets. Now at Qualcomm he continues to drive XR system architecture and cross-platform integration, with hands-on ownership of build pipelines, plugin design, and scripting for Unity. An active open-source contributor to Microsoft’s MixedRealityToolkit repositories, he has improved voice command handling, controller models, and maintainability across large Unity codebases. Colleagues rely on him for deep platform expertise, pragmatic refactors, and the rare combination of close engine-level work with polished developer-facing tooling.
code11 years of coding experience
job9 years of employment as a software developer
bookMaster of Science - MS, Computer Science, Master of Science - MS, Computer Science at University of Washington
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Georgia Institute of Technology
bookHigh School, High School at Chattahoochee High School
languagesEnglish, Spanish
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73reputation
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5answers
0questions
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Github Skills (10)

virtual-reality10
csharp10
windows-mixed-reality10
augmented-reality10
dotnet-core10
unity3d10
hololens9
mrtk6
unity-game-engine6
oculus6

Programming languages (5)

C#PowerShellC++ShaderLabHTML

Github contributions (5)

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The MixedRealityToolkit is a collection of scripts and components intended to accelerate the development of mixed reality applications targeting Windows Mixed Reality.
Role in this project:
userFull-stack Developer
Contributions:27 reviews, 211 commits, 127 PRs in 7 years
Contributions summary:Kurtis implemented the `KeywordManager.cs` script, which allows developers to specify keywords and associated methods within the Unity Inspector, streamlining voice command integration. They also made code changes to normalize line endings. Further contributions include adding a motion controller model project, and making several updates to existing code, including fixes to the `KeywordManager` and `Interpolator` scripts, demonstrating a focus on enhancing the Mixed Reality Toolkit's functionality and maintainability.
realityvirtual-realitywindowsvolume-renderingwindows-mixed-reality
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
userBackend Developer
Contributions:5 releases, 1687 reviews, 3989 commits in 7 years
Contributions summary:Kurtis's contributions focused on formatting and refactoring code, specifically within C# files, which suggests a focus on code quality and maintainability within the Microsoft Mixed Reality Toolkit for Unity. Their work included edits to various files and the addition of new classes. They likely had experience with test components and were involved in the implementation of features related to buttons.
accelerateapp-developmentrealityopenvrmixed-reality-toolkit
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